Monday, July 12, 2010
I'm pretty much completely done with Crackdown 2 at this point. All the smoke has cleared and the dust has settled. What we have here is a game that is only made for messing around and collecting things. You don't want your coop buddy jumping higher than you, so you go and collect more orbs. You don't want him kicking you around like a rag doll, so you crush mutated freaks up with various objects so you become hulk like. The game has no story, even worse than the first. If you did like the first one, you will like this one. The fun is greatly increased while playing in coop.
I remember having that turtle like sandbox when I was a kid. You play in a sandbox to have fun and create your own fun while using your imagination. Same goes for Crackdown 2. A game with a story isn't always for the best. In some cases, it leaves no room for any alteration. The thing that bugged me the most was the city. It's the same as the first! I really hope Crackdown 3 gets created, but you have to believe they will create a different world. Ultimately, Crackdown 1 captured my imagination more because I was scaling uncharted territory. Back to the turtle sandbox, Crackdown 2 is the box, the city is the sand. Crackdown 2 shouldn't read "sand not included" but "comes with used sand."
All the achievements will take you anywhere from 30-40 hours. Two of them will require 4 people, so make sure you leave an easy stunt ring available so you can get the party bus achievement without hassle.
Written by Ray Cox